| Time | Session (Robertson Auditorium) | Session (Fisher Lunchroom) |
|---|---|---|
| 8:00 | Registration Opens | |
| 8:30 | Opening Keynote
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| 9:00 | Panel: 4 keys to a successful social game that all game developers should know
This presentation brings together top social game developers to discuss the keys to making a successful viral and engaging game, and their thoughts on these keys to success with specific examples of what worked and didn’t in their apps.
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Canabalt: Behind the Skyline
Adam talks about where Canabalt came from, including honeymooning in Phoenix, home foley, Flashback and NOT The Matrix. Attendees will learn about courting both hardcore and casual gamers, the impact of nicely integrated twitter, the lack of impact from donations. And, ultimately, about who they really are (not really).
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From Bedroom to Medium Sized Office... The Nitrome Story
Discover how Nitrome have successfully grown from a two-person team working from a spare bedroom to a team of ten people solely funded by advertising, sponsorship and licensing.
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| 10:00 | Panel: Money in Flash: Next Gen Monetization of Flash Games
Top monetization companies and publishers discuss current state of, the opportunity, potential and the challenges for monetizing flash games.
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PushButton Engine 101
PushButton Engine is an open source game framework for Flash. It is used in several social games, among them hive7's YouTopia, Zynga's Fishville, and an upcoming Playdom title. Learn about its design, strengths and weaknesses, and how it can save you time and effort on your next project.
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| 11:00 | Adobe Tools and Services for Flash Games
Hear from Adobe about latest Flash platform developments in devices, Flash CS5, and services. Flash CS5 product feature provide game developers more options then ever before. Learn how to leverage Adobe's Radiate and Shibuya services for distribution and monetization of your games.
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| 12:00 | Lunch | |
| 1:30 | The Mochis Award Show
Join us to recognize the best Flash games of 2009 with The Mochis Award Show sponsored by Kongregate! |
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| 2:00 | Panel: Monetizing Your Game Outside of Sponsorship Successful Flash game developers who have built and monetized games come together to share their experiences, insights and advice for how Flash game developers can succeed outside of the traditional sponsorship and licensing model.
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Flash Games Invade the 3rd Dimension! Papervision3D
Realtime 3D in Flash is finally a reality thanks to the popular open source library Papervision3D. Seb takes you through how to use Papervision3D to make casual games quickly and easily, and without breaking your budget. There'll be more fun and surprises including audience controlled gaming using glow sticks, motion detection and augmented reality demos.
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| 3:00 | Panel: Everything About Sponsorship & Licensing
Top gaming portals come together to discuss everything related to Flash games sponsorship & licensing - from how games are chosen, economics, performance structure and how developers can stand out.
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haXe for Flash Game Developers
As a game developer, you surely have been pushing AS3 near its limits. But AS3 is not the only programming language to develop Flash games: haXe is an open source programming language with neat features and great performances. Nicolas will introduce haXe, its capabilities, and how you can use it to break the limits of AS3, take full control of the Flash Player, and beyond.
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| 4:00 | Afternoon Break | |
| 4:30 | Turbulence Ahead: The ups and downs of getting a premium flash game to success
It was a bumpy flight getting Now Boarding to become a popular and profitable flash game. There were many disappointments, lots of work, and some breakthrough moments. Tim shares both technical and practical tips on how to make a premium Flash game with a successful download version.
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Boxhead (unreleased) Deconstruction: From Fast AI to Graphics Engine to Pipelines.
Participants will learn how to get the most out of Flash when developing games using techniques as old as computers. These techniques are still applicable today. Find out about topic sincluding: 1000 Zombies active at once, Collision, Navigation, Draw techniques, AI, and tools (Map builder, character builder).
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| 5:00 | Buses Leave | |
| 6:00 | Official Conference Afterparty: Zynga Flash Zoiree | |
| To see last year's program, click here. | ||