FGS 5 Awards Page

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Conference Schedule
Time Session
10:00 AM Welcome to FGS 5!

Josh Larson, CEO, Mochi Media
10:10 AM That Was Then, This Is Now: Adobe Gaming

Bill Howard, Group Product Manager - Flash Technology, Adobe Systems
11:00 AM A Decade of Flash Game Design - A Personal Retrospect

John Cooney, Game Developer, Kongregate
11:30 AM A Berzerk's Journey from Flash to Mobile Land

Simon Lachance, Co-Founder, Berzerk Studio
12:00 PM Lunch
1:00 PM Developing Flash Games with Unity

Carl Callewaert, Product Evangelist, Unity Technology
1:45 PM Mo Money Fewer Problems: A Practical Guide to Designing In-Game Purchases

Ethan Levy, Co-Founder, Quarter Spiral
2:15 PM I Made A Native Extension...and You Can Too

Ryan Schaefer, Associate Director of Development, Monster Media
2:45 PM "Evolve Everything": A Post-Mortem of The Last Stand: Dead Zone

Chris Condon, Game Developer, ConArtist Games
3:15 PM Afternoon Break
3:30 PM Mochis Award Show
4:00 PM Tower Power: Bloons TD 5 Flash to Mobile

Stephen Harris, Co-Founder, Ninja Kiwi
Danny Parker, Head of Technology, Ninja Kiwi
4:30 PM Game Aesthetics & Branding

James Pearmain, Freelance Game Artist
5:00 PM Cross-Platform Stage3D Post-Mortem

Luc Beaulieu, CTO, Frima Studio
Jean-Philippe Doiron, Principal Architect R&D, Frima Studio
5:30 PM Fact or Fiction: Game Development in 2013

  • John Fox, GM, Games.com
  • Ben Garney, Chief Engineer, The Engine Company
  • Pany Haritatos, VP of Mobile, Kongregate
  • Matt Rix, Founder, Magicule
  • Scott Walker, Partner & Head of Production, Ninja Kiwi
Moderated by:
  • Ryan Henson Creighton, President, Untold Entertainment
6:00pm to 9:00pm Official FGS 5 After-Party / Networking Mixer