Program Information
March 22, 2009
| Time | Session |
|---|---|
| 8:45 | Doors Open - Registration & Breakfast |
| 9:45 | Opening Keynote |
| 10:00 | Session 1 - Designing and Building Successful Multiplayer Games
Flash game developers are increasingly building more immersive and engaging multiplayer experiences for their users. What makes a multiplayer game successful? Our panel will share their experiences and best practices on designing successful multiplayer games that engage gamers and keep them coming back.
|
| 11:00 | Session 2 - Getting Eyeballs - Marketing and Distributing Flash Games
How important is it (or not) to get distributed on game portals? Where are the game plays coming from? Hear from a panel of portals and game developers on the best strategies and tactics to market, distribute and publicize your game to reach gamers.
|
| 12:00 | Lunch |
| 1:30 | Session 3 - The Future of Flash
Hear from Adobe about the latest developments in Flash 10, CS4, AIR, Flex, Catalyst and more. Adobe Evangelist Ryan Stewart will discuss and answer questions about how these improvements will impact the game development community.
|
| 2:30 | Session 4 - Monetization and Business Models for Flash Games
There are multiple models emerging in the industry for monetizing games. How should developers choose which business models to pursue? Our expert panel will share their experiences and thoughts on various business models and their potential.
|
| 3:30 | The Mochis Flash Game Awards
Recognize the best Flash games of 2008 with The Mochis Award Show! |
| 4:00 | Afternoon Break |
| 4:30 | Session 5 - What Makes a Flash Game a Hit?
Game developers share insights on how to design and build hit, popular games that appeal to a mass audience. Panelists will discuss topics including game design, game testing/tuning, the effectiveness of creating sequels, and success metrics on succeeding in games.
|
| 5:30 - 6:00 | Session 6 - Social Game Design 101: How To Make Flash Games That Social Networkers Want to Play
What are the key elements to designing successful Flash games for reaching gamers on social networks? This talk includes a deep dive into game design and viral mechanisms that you must use to succeed on social networks such as Facebook and MySpace.
|
| 6:00 | Join us for drinks at the Official Flash Gaming Summit After Party: License to Play |
